2000
DOI: 10.1103/physrevlett.85.5226
|View full text |Cite
|
Sign up to set email alerts
|

New Paradoxical Games Based on Brownian Ratchets

Abstract: Two losing games, when alternated in a periodic or random fashion, can produce a winning game. This paradox occurs in a family of stochastic processes: if one combines two or more dynamics where a given quantity decreases, the result can be a dynamic system where this quantity increases. The paradox could be applied to a number of stochastic systems and has drawn the attention of researchers from different areas. In this paper we show how the phenomenon can be used to design Brownian or molecular motors, i.e.,… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

4
229
0
2

Year Published

2002
2002
2020
2020

Publication Types

Select...
7

Relationship

0
7

Authors

Journals

citations
Cited by 243 publications
(236 citation statements)
references
References 28 publications
4
229
0
2
Order By: Relevance
“…1 yield a situation where both games A and B are individually losing but the combination of A and B can produce a net positive payoff provided ǫ < 1/168 [24]. With the quantum version of the games the expectation value of the payoff (to O[ǫ]) for a single sequence of AAB can vary between 0.812 + 0.24ǫ and −0.812 + 0.03ǫ.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…1 yield a situation where both games A and B are individually losing but the combination of A and B can produce a net positive payoff provided ǫ < 1/168 [24]. With the quantum version of the games the expectation value of the payoff (to O[ǫ]) for a single sequence of AAB can vary between 0.812 + 0.24ǫ and −0.812 + 0.03ǫ.…”
Section: Resultsmentioning
confidence: 99%
“…Winning and losing probabilities for game A and the history dependent game B from Parrondo, Harmer and Abbott [24].…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Parrondo, Harmer and Abbott proposed a history-dependent game paradox [7] as an improvement of Parrondo's game [3]. Later on, the history-dependent game paradox was extended to couple two history-dependent games [8].…”
Section: Introductionmentioning
confidence: 99%