“…Traditionally, therapies aimed at remediating facial affect recognition deficits used pictures showing a range of emotions. However, facial movements, voice, and gestures are important cues for the recognition (Roark et al, 2003 ; Garrido et al, 2016 ; Pan et al, 2021 ; Tiwari et al, 2021 ) and regulation (Colombo et al, 2019 ; Shan et al, 2021 ; Wang et al, 2022 ) of affect. Therefore, virtual humans (VHs) overcome many restrictions on the use of static images through animation, or even videos, by offering an unlimited set of designs (avatars in the social context) to practitioners (Fernández-Caballero et al, 2017 ; García et al, 2018 ; del Aguila et al, 2021 ; Zhang et al, 2021 ).…”