2019
DOI: 10.4018/978-1-5225-6361-7.ch001
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New Technology for the Classroom

Abstract: New developments in educational technologies are making it possible for teachers to bring technology into the classroom more than ever before. This chapter provides an overview of educational technologies related to mobile devices, artificial intelligence, intelligent tutoring systems, and robotics. As developments in computer technologies advance over time educators will need to cultivate better understanding and skills for using technology with a well conceptualized instructional design. Concepts are offered… Show more

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Cited by 17 publications
(6 citation statements)
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“…Worldwide, digital tools and online pedagogy are progressing rapidly within educational contexts (Foroughi 2015). New developments in online pedagogy have provided prompt access for teachers to introduce various digital tools and interactive technology-based learning approaches within the 4IR education environment (Bailey 2019). The introduction of digital tools within the education environment, as well as the rapid developments in technology, has led to the promotion of the theory of connectivism (Goldie 2016).…”
Section: Theoretical Considerations: Embracing the Notions Of Connectivismmentioning
confidence: 99%
“…Worldwide, digital tools and online pedagogy are progressing rapidly within educational contexts (Foroughi 2015). New developments in online pedagogy have provided prompt access for teachers to introduce various digital tools and interactive technology-based learning approaches within the 4IR education environment (Bailey 2019). The introduction of digital tools within the education environment, as well as the rapid developments in technology, has led to the promotion of the theory of connectivism (Goldie 2016).…”
Section: Theoretical Considerations: Embracing the Notions Of Connectivismmentioning
confidence: 99%
“…While many people in the industry use the term VR for devices with full visual immersion through head-mounted displays, a common trend is to use the terms 3DVE and VR interchangeably. In this document, we follow this trend 2. Note that all VR systems regardless of using HMD can result in immersion.…”
mentioning
confidence: 78%
“…The task completion and efficiency were also considered but since 2D users had less VR exposure, we admit that the result provides limited insight. The usability evaluation is based on a combination of usability criteria (ease of use, learnability, memorability, pleasantness, visualization, and overall satisfaction) and subjective satisfaction (likability) introduced by Nielsen [66]; as well as the ISO 9241-11 standard, which interprets usability as "Effectiveness, Efficiency, and Satisfaction. Furthermore, the PACMAD model has additional factors (to the ISO model) that include learnability, memorability, errors, and cognitive load [67].…”
Section: Methodsmentioning
confidence: 99%
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