2016
DOI: 10.1007/978-981-10-0087-4_4
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New Toy of Marketing Communication in Tourism: Gamification

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Cited by 15 publications
(8 citation statements)
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“…This mobile application has been available since 2011 on Android and iOS devices, accounting for between 50,000 and 100,000 downloads from Google Play (no data on iOS downloads available) (Stadler and Bilgram, 2016). Yılmaz and Cos kun (2016) explore the use of gamification as a tool for marketing communication in tourism. They conclude that the amount of examples of gamified experiences in the tourism industry will grow with the help of digital technology developments.…”
Section: Gamification Applied To Destination Management Organizationsmentioning
confidence: 99%
See 1 more Smart Citation
“…This mobile application has been available since 2011 on Android and iOS devices, accounting for between 50,000 and 100,000 downloads from Google Play (no data on iOS downloads available) (Stadler and Bilgram, 2016). Yılmaz and Cos kun (2016) explore the use of gamification as a tool for marketing communication in tourism. They conclude that the amount of examples of gamified experiences in the tourism industry will grow with the help of digital technology developments.…”
Section: Gamification Applied To Destination Management Organizationsmentioning
confidence: 99%
“…Regarding "pure" gamified tourism experiences, Yılmaz and Cos kun (2016) remark that the implementation of gamification will contribute immensely to tourism businesses, as gamification experiences will provide data on consumer behaviour regarding tourism goods and services selection, especially when supplemented by data collected through mobile technologies and smartphones. Analytics are key tools when converting these data into valuable information for DMOs.…”
Section: Analytics Applied By Destination Management Organizationsmentioning
confidence: 99%
“…The benefits of gamification are well documented in the literature, including employee engagement and performance in the workplace (Robson et al, 2016;Negrus a et al, 2015) and communication and marketing (Sever et al, 2015;Yılma and Cos kun, 2016). Negrus a et al (2015) argue that gamification can be positive not only to companies but also to society and the environment.…”
Section: Literature Review 21 Benefits and Challenges Of Gamificationmentioning
confidence: 99%
“…From a marketing's perspective, gamification can be helpful in many ways, namely, for enhancing loyalty, communication, advertising and involvement. Yılma and Cos kun (2016) explain that there is a tendency for new communication and marketing tools to embrace new approaches to engage their consumers because traditional forms do not captivate consumers of recent generations. Concerning the potential of gamification for tourism marketing and communication, Sever et al (2015) argue that ICTs have contributed to transforming tourism business structures and that gamification has been useful as it creates fun experiences while transmitting data and content.…”
Section: Literature Review 21 Benefits and Challenges Of Gamificationmentioning
confidence: 99%
“…The concept of gamification is not new ( 5 ) and it has been implemented in many fields, such as education ( 6–8 ), marketing ( 911 ) and health ( 12, 13 ). The transport field rarely uses gamification, but one notable example is customer loyalty programs in the aviation industry ( 1417 ).…”
mentioning
confidence: 99%