2017
DOI: 10.1177/1555412017723265
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Newcomers in a Global Industry: Challenges of a Norwegian Game Company

Abstract: This article presents results from a study of work practices in a Norwegian game development studio. Identifying key challenges faced by the company, the article argues that the combination of project management issues and a lack of human and financial resources led the company into an unfortunate situation where they were simultaneously working on two overlapping projects and thus were forced to cancel one of the projects. Further, the article also discusses how welfare measures related to cultural policy sup… Show more

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Cited by 19 publications
(27 citation statements)
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“…Owing to the authors’ roles as researchers and game developers, the insider perspective was unavoidable. However, given that non-disclosure agreements make it difficult to get relevant access to game companies (Jørgensen, 2017; O’Donnell, 2011), this duality had the advantage of providing insights that would otherwise have been difficult to gain from just studying the project from the outside. In this respect, as the analysis is inevitably imbued with the authors’ subjective experiences and perceptions of the project, the present study has elements of autoethnography (e.g.…”
Section: Study Methodsmentioning
confidence: 99%
“…Owing to the authors’ roles as researchers and game developers, the insider perspective was unavoidable. However, given that non-disclosure agreements make it difficult to get relevant access to game companies (Jørgensen, 2017; O’Donnell, 2011), this duality had the advantage of providing insights that would otherwise have been difficult to gain from just studying the project from the outside. In this respect, as the analysis is inevitably imbued with the authors’ subjective experiences and perceptions of the project, the present study has elements of autoethnography (e.g.…”
Section: Study Methodsmentioning
confidence: 99%
“…The everyday processes of the game studio are obviously not isolated from the previously discussed levels of game development cultures. As Jørgensen (2019) elegantly shows in her study of a small Norwegian game studio, particular work practices and project management issues can have connections, for example, to national work-related legislation and policy support systems. Similarly, and as already discussed, if establishing a no-crunch policy for a game studio seems more common in Finland than in some other parts of the world, these decisions can also be connected to both formal regulation and overall working cultures.…”
Section: Cultures In and Out Of The Studiomentioning
confidence: 99%
“…Analysts seeking to estimate a demand curve empirically often contend with the identification problem. Since observed prices arise from the interaction between the everchanging supply and demand forces [20][21][22], merely joining various pairs of prices and quantities, which in essence represent different equilibria, does not correctly identify the demand or the supply curve. However, if factors (such as customers' income, preferences, and the availability and prices of substitutes) shifting the demand curve can be controlled, then any changes in demand can be attributed to price changes; these changes will occur along the same demand curve.…”
Section: Deriving An Empirical Demand Curvementioning
confidence: 99%