“…Knowledge work (62) → Project management: task management [265], productivity [356], project management [13], ad-hoc sharing of resources [252], job scheduling [353] → Presenting: presentation software [379], proxemicaware presenter [205], multi-display environment [201] → Searching: search [283], finding information [90] → Browsing: cross-screen browsing [164] → Other examples: note-taking [246], scientific work [148], activity-aware computing [140], police analyst station [4] Games and Installations (31) → Museum experiences: museum activities and simulations [194], museum guide and artwork [93], spatial music experience [205] → Playing and dancing: interactive dance club and music creation [10], proxemic-aware pong [205], snake game [147], Where's Waldo game [156], tower defense game [147], multi-device AR game [332], VR storyboard creation [125] → Guides: city guide [291], tourist guide [119], conference guide [334], exploring neighborhood [178] → Businesses: retail [266], restaurant menu [80] Home Computing (61) → Creativity: drawing [278], photo sorting [218], comic strips and collage [24], scrapbook [236] → Media consumption: mixed-reality TV [9], TV access [208]<...>…”