2020
DOI: 10.3390/s20102962
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Nextmed: Automatic Imaging Segmentation, 3D Reconstruction, and 3D Model Visualization Platform Using Augmented and Virtual Reality

Abstract: The visualization of medical images with advanced techniques, such as augmented reality and virtual reality, represent a breakthrough for medical professionals. In contrast to more traditional visualization tools lacking 3D capabilities, these systems use the three available dimensions. To visualize medical images in 3D, the anatomical areas of interest must be segmented. Currently, manual segmentation, which is the most commonly used technique, and semi-automatic approaches can be time consuming because a doc… Show more

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Cited by 74 publications
(26 citation statements)
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“…Texture mapping technique constructs 3D object by interpreting the spatial relationships of 2D binary images and generate 3D visualization of perspective-mapped from each image layer [4]. Whereas, semi-automatic image segmentation allows the doctor to make the segmentation of subject by the area of interest [5]. Therefore, the major drawback of these methods is the computational cost of real time resampling for making texture in 3D object reconstruction process [4], and infeasibility for each individual segmentation [5] (see Figure 1b and 1c).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Texture mapping technique constructs 3D object by interpreting the spatial relationships of 2D binary images and generate 3D visualization of perspective-mapped from each image layer [4]. Whereas, semi-automatic image segmentation allows the doctor to make the segmentation of subject by the area of interest [5]. Therefore, the major drawback of these methods is the computational cost of real time resampling for making texture in 3D object reconstruction process [4], and infeasibility for each individual segmentation [5] (see Figure 1b and 1c).…”
Section: Introductionmentioning
confidence: 99%
“…Whereas, semi-automatic image segmentation allows the doctor to make the segmentation of subject by the area of interest [5]. Therefore, the major drawback of these methods is the computational cost of real time resampling for making texture in 3D object reconstruction process [4], and infeasibility for each individual segmentation [5] (see Figure 1b and 1c). The alternative choice for 3D volumetric rendering is marching cubes.…”
Section: Introductionmentioning
confidence: 99%
“…Texture mapping technique constructs 3D object by interpreting the spatial relationships of 2D binary images and generates 3D visualization of perspective-mapped from each image layer [ 4 ]. Whereas, semi-automatic image segmentation allows the doctor to make the segmentation of subject by the area of interest [ 5 ]. Therefore, the major drawback of these methods is the computational cost of real time resampling for making texture in 3D object reconstruction process [ 4 ], and infeasibility for each individual segmentation [ 5 ] (see Figure 1 b,c).…”
Section: Introductionmentioning
confidence: 99%
“…This special issue focuses on how to improve universal access to educational data, with emphasis on (a) new technologies and associated data in educational contexts: artificial intelligence systems [70], robotics [71][72][73], augmented [74][75][76] and virtual reality (VR) [77][78][79][80][81], and educational data integration and management [82]; (b) the role of data in the digital transformation and future of higher education: Personal Learning Environments (PLE) [83,84], mobile PLE [85,86], stealth assessment [87], technology-supported collaboration and teamwork in educational environments [88], and student's engagement and interactions [89,90]; (c) user and case studies on ICTs in education [91,92]; (d) educational data in serious games and gamification: gamification design [93][94][95][96], serious game mechanics for education [97,98], ubiquitous/pervasive gaming [99], and game-based learning and teaching programming [100,101]; and (e) educational data visualization and data mining [102]: learning analytics [103], knowledge discovery [104], user experience [105,106], social impact [107], good practices [108], and accessibility …”
mentioning
confidence: 99%