Proceedings of the 42nd ACM Technical Symposium on Computer Science Education 2011
DOI: 10.1145/1953163.1953305
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Cited by 4 publications
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“…We consider the problem in the context of a perfect guesser, with perfect knowledge of the language. There is a little twist to the game that has been widely used as a programming assignment [11]. In the Evil Hangman variant, the setter can change the secret word as often as she wants during the game, as long as at the end she's able to reveal a word that is consistent with all the answers given thus far to the guesser's queries.…”
Section: Introductionmentioning
confidence: 99%
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“…We consider the problem in the context of a perfect guesser, with perfect knowledge of the language. There is a little twist to the game that has been widely used as a programming assignment [11]. In the Evil Hangman variant, the setter can change the secret word as often as she wants during the game, as long as at the end she's able to reveal a word that is consistent with all the answers given thus far to the guesser's queries.…”
Section: Introductionmentioning
confidence: 99%
“…In the Evil Hangman variant, the setter can change the secret word as often as she wants during the game, as long as at the end she's able to reveal a word that is consistent with all the answers given thus far to the guesser's queries. In the programming assignment [11], students are given the task of implementing what we call the GreedyCheater, an evil setter that decides to answer each query with the heuristic of keeping the dictionary of consistent words to reveal at the end as big as possible.…”
Section: Introductionmentioning
confidence: 99%