“…Other studies regarding active learning exercises such as scavenger hunts, treasure hunts, Amazing Library Races, mysteries in the library, and self-guided library tours on mobile devices have also shown success in library orientations. They provide low-pressure games that introduce library locations and research concepts, without the high stakes of a graded class research assignment (Giles, 2015;Foley & Bertel, 2015;Broussard, 2010;Burke & Lai, 2012;Kasbohm, Schoen, & Dubaj, 2006;McCain, 2007;Marcus & Beck, 2003;Cahoy & Bichel, 2008;Boss, Angell, & Tewell, 2015). Additionally, Pike and Alpi (2015) found that students "prefer to have the opportunity to experience library tools and resources on their own devices, which they were more likely to use in the future" (para.…”