2023
DOI: 10.31234/osf.io/kv6nx
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No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

David Zendle,
Catherine Flick,
Elena Petrovskaya
et al.

Abstract: Governments around the world are considering regulatory measures to reduce young people’s time spent on digital devices, particularly video games. This raises the question of whether proposed regulatory measures would be effective. Since the early 2000s, the Chinese government has been enacting regulations to directly restrict young people’s playtime. In November 2019, it limited players aged under 18 to 1.5 hours of daily playtime and 3 hours on public holidays. Using telemetry data on over seven billion hour… Show more

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