2020
DOI: 10.1007/978-3-030-63089-8_52
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No Jitter Please: Effects of Rotational and Positional Jitter on 3D Mid-Air Interaction

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Cited by 16 publications
(4 citation statements)
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“…Moreover, more pronounced levels of jitter exhibit a more noticeable negative impact on user performance, particularly when dealing with smaller targets (Pavlovych and Stuerzlinger, 2009). Another observation in a separate study revealed that as jitter levels increase, users experience a significant decline in performance metrics such as time, error rate, and throughput (Batmaz et al, 2021). Additionally, a recent experiment introduced artificial jitters of 0.5°, 1°, and 1.5° in a VR system, resulting in a substantial increase in error rates with each incremental level of jitter (Moaaz et al, 2022).…”
Section: Jittermentioning
confidence: 90%
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“…Moreover, more pronounced levels of jitter exhibit a more noticeable negative impact on user performance, particularly when dealing with smaller targets (Pavlovych and Stuerzlinger, 2009). Another observation in a separate study revealed that as jitter levels increase, users experience a significant decline in performance metrics such as time, error rate, and throughput (Batmaz et al, 2021). Additionally, a recent experiment introduced artificial jitters of 0.5°, 1°, and 1.5° in a VR system, resulting in a substantial increase in error rates with each incremental level of jitter (Moaaz et al, 2022).…”
Section: Jittermentioning
confidence: 90%
“…In summary, considering the detrimental effects of jitter on user performance in virtual reality systems highlighted by the above studies, we firmly believe that an efficient VR Typing system must possess low jitter characteristics. Given the diverse and complex causes of jitter, various research directions propose methods to reduce jitter, with the use of filters catching our attention (Batmaz et al 2021;Ribo et al 2001).…”
Section: Jittermentioning
confidence: 99%
“…Table 2 shows the measured metrics, each was chosen as a proxy for the points needing to be tested. The best case for positional and rotational estimations is based on hand and controller tracking as the tracking should be as accurate (Abdlkarim et al, 2023;Batmaz et al, 2021). The invasiveness of a solution is broken down into: Non-Invasive (no alterations to the object needed); Visually Invasive (visual look of the object affected); Semi-Invasive (geometry and visuals affected a small amount); Very invasive (object geometry, visuals, and weight affected); Extremely invasive (object geometry, visuals and weight massively affected).…”
Section: Metricsmentioning
confidence: 99%
“…lighting). Providing robustness for these errors is still a hot topic of current research [70], [92]. One solution to counter the latency issues of AR systems is to use VST displays.…”
Section: Controlling and Animating Avatars In Armentioning
confidence: 99%