2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516519
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No Limit: A Down Syndrome Children Educational Game

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Cited by 11 publications
(7 citation statements)
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“…Twelve studies incorporated either Kinect, Leap Motion Controller (LMC) or a sensor board in game-based learning. Nine studies focused on enhancing learners' physical ability, motor skill, hand–eye coordination, and motion control (Ojeda-Castelo et al, 2018 ; Shalash et al, 2018 ; Kang and Chang, 2019 ). Five used game-based learning to reinforce cognitive skills (Cai et al, 2018 ; Kosmas et al, 2018 ), while three adopted game-based learning to improve learners' concentration level (Kuswardhana et al, 2015 ; Rahmadiva et al, 2019 ).…”
Section: Resultsmentioning
confidence: 99%
“…Twelve studies incorporated either Kinect, Leap Motion Controller (LMC) or a sensor board in game-based learning. Nine studies focused on enhancing learners' physical ability, motor skill, hand–eye coordination, and motion control (Ojeda-Castelo et al, 2018 ; Shalash et al, 2018 ; Kang and Chang, 2019 ). Five used game-based learning to reinforce cognitive skills (Cai et al, 2018 ; Kosmas et al, 2018 ), while three adopted game-based learning to improve learners' concentration level (Kuswardhana et al, 2015 ; Rahmadiva et al, 2019 ).…”
Section: Resultsmentioning
confidence: 99%
“…The adoption of ICT is widely recognized to have a high potential to provide opportunities for social inclusion [ 52 ]. Specifically considering children with disabilities, technological tools can be used for different purposes, and they range from education (school e-inclusion) [ 53 ] and rehabilitation [ 54 ] to playful and entertaining activities [ 55 ]. Motor, cognitive, sensory, communicative, learning, social, and leisure skills are some of the main skills that can be improved via the exploitation of technology in different activities, including playing and entertainment.…”
Section: Ict As a Support For The Aba Modelmentioning
confidence: 99%
“…Upper limb motor skills are mainly developed in the "Collect Coins Game", as s/he turns his/her body left and right to collect the coins that are distributed on the street. The game uses Avatar Kinect, which simulates the child's movement, starting from mild aerobic activities, to enjoyable strength activities, which become, progressively, more challenging, as the child gets stronger [45].…”
Section: Video Games To Enhance Literacy Cognitive and Fine Motor Skillsmentioning
confidence: 99%
“…The immediate reward, in line with the behaviorism theory, keeps their motivation undiminished, until the end of the game [45]. ➢ Usually, the game includes a list of positive feedback for each successful attempt and words of encouragement, when there is a mistake or failure, as they are very sensitive to negative comments.…”
mentioning
confidence: 99%