Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly di cult proofs of such basic results as associativity of composition of strategies. We set out to unify these models into a basic abstract framework for game semantics, game settings. Our main contribution is the generic construction, for any game setting, of a category of games and strategies. Furthermore, we extend the framework to deal with innocence, and prove that innocent strategies form a subcategory. We nally show that our constructions cover many concrete cases, mainly among the early models [6, 20] and the very recent sheaf-based ones [37].