2011
DOI: 10.1007/978-3-642-21501-8_45
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Non-invasive Brain-Computer Interfaces: Enhanced Gaming and Robotic Control

Abstract: Abstract. The performance of non-invasive electroencephalogram-based (EEG) brain-computer interfacing (BCI) has improved significantly in recent years. However, remaining challenges include the non-stationarity and the low signal-to-noise ratio (SNR) of the EEG, which limit the bandwidth and hence the available applications. In this paper, we review ongoing research in our labs and introduce novel concepts and applications. First, we present an enhancement of the 3-class self-paced Graz-BCI that allows interac… Show more

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Cited by 18 publications
(9 citation statements)
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“…The role of this system is to add flexibility to a more general assistive robotics environment such as that proposed in [18]. In future work we will integrate with such a system to produce a full assistive robotics environment for use on a mobile manipulator.…”
Section: Discussionmentioning
confidence: 99%
“…The role of this system is to add flexibility to a more general assistive robotics environment such as that proposed in [18]. In future work we will integrate with such a system to produce a full assistive robotics environment for use on a mobile manipulator.…”
Section: Discussionmentioning
confidence: 99%
“…One approach involves asynchronous BCIs to control two dimensions via ERD (Scherer et al, 2008(Scherer et al, , 2011. Users can move an avatar left or right via imagined hand movement or move forward via imagined foot movement.…”
Section: Comparison To Other 2d Bcismentioning
confidence: 99%
“…The work in [12] uses SMR to make an avatar turn right or left in a video game, whilst other movements are controlled via a keyboard. The popular game World of Warcraft has been adapted to be controlled via a BCI system [16].…”
Section: Bci and Virtual Realitymentioning
confidence: 99%