“…Improvements in performance as a result of video game play can be observed in behaviours relevant to the neuroanatomical model of the attention network, which consists of three main attentional subnetworks identified by Petersen and Posner (2012), namely, Alerting (Colzato et al, 2013;Dye et al, 2009aDye et al, , 2009bWest et al, 2008), orienting (Dye et al, 2009b;Focker et al, 2018;Mack et al, 2016;Schmidt et al, 2020), and executive control (Chisholm et al, 2010;Chisholm & Kingstone, 2012, 2015Deleuze et al, 2017;Li et al, 2010;Littel et al, 2012;Wang et al, 2014;Wang et al, 2016;Wang et al, 2017;West et al, 2008).…”