“…Early interpretations of augmented reality (Barfield & Rosenberg, 1995) suggest that the location is either experienced directly in its physical form or provided virtually through a head-mounted display that is computer-generated or reconstructed from data captured from a real location (Hollerer, Feiner, & Pavlik, 1999;Du et al, 2019). The physical location may be the focus of the experience (Richardson, 2016, Schneider et al, 2017; for example, where a specific city is the setting of an AR experience played out at defined locations, or workplace training (Chiam et al, 2021). Alternatively, the location can just be a canvas representing context for overlaid content providing information, media, or virtual structures and objects (Guven, 2006;Hollerer, Feiner, & Pavlik, 1999;Spohrer, 1999).…”