2001
DOI: 10.1006/gmod.2001.0559
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Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces

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Cited by 18 publications
(12 citation statements)
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“…One way around the problem is to locally refine the grid size. This is not new and is actually the way the digitization of implicit curves and surfaces have been done most of the time [1,2,[4][5][6][7][8][9]. Our aim is to explore such subdivision methods for surfaces in dimension n. …”
Section: Discussion Conclusion and Perspectivesmentioning
confidence: 99%
See 1 more Smart Citation
“…One way around the problem is to locally refine the grid size. This is not new and is actually the way the digitization of implicit curves and surfaces have been done most of the time [1,2,[4][5][6][7][8][9]. Our aim is to explore such subdivision methods for surfaces in dimension n. …”
Section: Discussion Conclusion and Perspectivesmentioning
confidence: 99%
“…The question regarding implicit surfaces in the discrete space is a long standing problem that has been studied mainly because it allows the visualization of often (topologically) complicated surfaces [3,4]. Different rasterization algorithms for implicit curves and surfaces have been proposed [4][5][6][7][8][9]. Many of the rasterization methods dealing with implicit curves and surfaces are associated with some subdivision scheme in order to deal with all the singularities and topological inconsistencies that may appear at a given scale.…”
Section: Introductionmentioning
confidence: 99%
“…Interval methods were used in ray casting for parametric surfaces by Toth [2] and by Barth et al [3] and for implicit surfaces by Mitchell [4], by Duff [5], and by Stolte [6]. Affine arithmetic [7] was used to render implicit surfaces by Figueiredo and Stolfi [8] and by Cusatis Jr. et al [9].…”
Section: Related Workmentioning
confidence: 99%
“…Even though voxelization plays a crucial role, methods that do not ensure robustness [19,20,21] cannot be used in our context. By chance, implicit surfaces can be voxelized robustly [22,14,13,23,24] and a huge variety of forms and shapes can be defined implicitly.…”
Section: Introductionmentioning
confidence: 99%
“…Robust voxelization of implicit surfaces is generally implemented using spatial recursive subdivision [22,14,23,24]. The methods are all conservative, though.…”
Section: Introductionmentioning
confidence: 99%