2021
DOI: 10.3390/app11104426
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NPU RGBD Dataset and a Feature-Enhanced LSTM-DGCN Method for Action Recognition of Basketball Players+

Abstract: Computer vision-based action recognition of basketball players in basketball training and competition has gradually become a research hotspot. However, owing to the complex technical action, diverse background, and limb occlusion, it remains a challenging task without effective solutions or public dataset benchmarks. In this study, we defined 32 kinds of atomic actions covering most of the complex actions for basketball players and built the dataset NPU RGB+D (a large scale dataset of basketball action recogni… Show more

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Cited by 26 publications
(12 citation statements)
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“…In [ 139 ], the authors created a new feature-enhanced skeleton-based method called LSTM-DGCN for basketball player action recognition based on LSTM and the deep graph convolutional network (DGCN) methods. They extracted the spatial features of the distances and angles between the joint points of basketball players, and built a large-scale dataset of 12 complex actions (32 kinds of atomic actions) for basketball players with RGB image data and Depth data captured at Northwestern Polytechnical University, named NPU RGB + D. The dataset consists of 2169 videos, i.e., 75 thousand frames, including RGB frame sequences, depth maps, and skeleton coordinates.…”
Section: Har Implementation In Different Sportsmentioning
confidence: 99%
“…In [ 139 ], the authors created a new feature-enhanced skeleton-based method called LSTM-DGCN for basketball player action recognition based on LSTM and the deep graph convolutional network (DGCN) methods. They extracted the spatial features of the distances and angles between the joint points of basketball players, and built a large-scale dataset of 12 complex actions (32 kinds of atomic actions) for basketball players with RGB image data and Depth data captured at Northwestern Polytechnical University, named NPU RGB + D. The dataset consists of 2169 videos, i.e., 75 thousand frames, including RGB frame sequences, depth maps, and skeleton coordinates.…”
Section: Har Implementation In Different Sportsmentioning
confidence: 99%
“…NPUBasketball [67] is composed of 2,169 self-recorded video clips of basketball actions performed by professional players and each video belongs to one of 12 categories: standing dribble, front dribble, moving dribble, cross-leg dribble, behind-the-back dribble, turning around, squat, run with ball, overhead pass (catch or shoot), one-hand shoot, chest pass (catch or shoot), and side throw. Different from FineBasketball and SpaceJam, NPUBasketball provides not only RGB frames, but also depth maps and skeleton of players, thus, it can be used for developing various types of action recognition models.…”
Section: B Basketballmentioning
confidence: 99%
“…In the formula, q � q u 􏼈 􏼉 u�1,2,...,m represents the histogram model, p u(y) 􏽮 􏽯 u�1,2,...,m describes the candidate target model, and y describes the coordinates corresponding to the center of the candidate target area [15][16][17]. The target area is usually rectangular and oval.…”
Section: Real-time Recognition Of Video Basketball Technicalmentioning
confidence: 99%