2018 IEEE International Symposium on Multimedia (ISM) 2018
DOI: 10.1109/ism.2018.00031
|View full text |Cite
|
Sign up to set email alerts
|

NR-GVQM: A No Reference Gaming Video Quality Metric

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
35
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 41 publications
(35 citation statements)
references
References 10 publications
0
35
0
Order By: Relevance
“…Also, within ITU-T Study Group 12 another work item, G.OMG was established with the aim of developing a QoEbased gaming model for predicting the overall quality based on the characteristics of the network, system, as well as player and usage context factors. In addition, there are several research works regarding objective and subjective quality assessment of gaming video content such as creation of gaming video datasets [331], evaluation of existing metrics [332]- [335] and development of new no-reference metrics and models [46], [336], [337] for gaming content.…”
Section: B Qoe In Cloud Gaming Video Streaming Applicationsmentioning
confidence: 99%
See 1 more Smart Citation
“…Also, within ITU-T Study Group 12 another work item, G.OMG was established with the aim of developing a QoEbased gaming model for predicting the overall quality based on the characteristics of the network, system, as well as player and usage context factors. In addition, there are several research works regarding objective and subjective quality assessment of gaming video content such as creation of gaming video datasets [331], evaluation of existing metrics [332]- [335] and development of new no-reference metrics and models [46], [336], [337] for gaming content.…”
Section: B Qoe In Cloud Gaming Video Streaming Applicationsmentioning
confidence: 99%
“…Emerging Multimedia Applications [31], [287]- [289], [321], [292], [293], [336], [332], [333], [335], [341] Mechanisms for ensuring the QoE for VR/AR, Mulsemedia, Video gaming and light field display. The current QoE models for delivery of adaptive video streams have three limitations: (1) they are developed to capture the behavior of the "average" user, and hence some of them are not personalized, (2) they do not consider the context in which the streaming session takes place, and (3) only the QoE model of the users is inserted into the control loop, but not the user herself [31].…”
Section: B Ott-isp Collaborative Service Management In Softwarized Nmentioning
confidence: 99%
“…With respect to gaming content, to the best knowledge of the authors, only two NR metrics are developed. Zadtootaghaj et al proposed a NR machine learning-based video quality metric for gaming content, named NR-GVQM, that is trained based on low level image features with the aim of predicting VMAF without having access to a reference video [39]. Another NR pixelbased video quality metric for gaming QoE, called Nofu, was proposed by Goering et al [15].…”
Section: Related Workmentioning
confidence: 99%
“…is blind image quality metric by decomposing the quality assessment task into two subtasks with dependent loss functions [24] No Reference Gaming Video Quality Metric (NR-GVQM) is machine learning-based video quality metric for gaming content which is trained based on low level image features with the aim of predicting VMAF without having access to a reference video [39].…”
Section: Multi-task End-to-end Optimized Deep Neural Network (Meon)mentioning
confidence: 99%
“…Their results show average correlations of 0.70, 0.52, 0.67 and 0.88 respectively. In a second study [26], they present a modelling approach in which a Support Vector Regression (SVR) is used to forge a quality metric based on a set of NR-metrics. This set includes features such as blockiness and noise combined with a spatio-temporal characterization of the particular game.…”
Section: Related Workmentioning
confidence: 99%