2021
DOI: 10.3390/su13041660
|View full text |Cite
|
Sign up to set email alerts
|

Nudging Consumers toward Healthier Food Choices: A Field Study on the Effect of Social Norms

Abstract: Food choices influence the health of individuals, and supermarkets are the place where part of the world population makes their food choices on a daily basis. Different methods to influence food purchasing habits are used, from promotions to food location. However, very few supermarket chains use social norms, the human need to conform to the perceived behavior of the group, to increase healthy food purchase habits. This research seeks to understand how a social norm nudge, a message conveying fruit and vegeta… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0
2

Year Published

2021
2021
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 28 publications
(14 citation statements)
references
References 50 publications
0
12
0
2
Order By: Relevance
“…However, the evidence relating to the use of social norm messages to increase the consumption of plant-based foods and reduce meat consumption is sparse. The majority of previous studies on social norms and plant-based eating have used static norm messaging and focused on increasing fruit and vegetable intake rather than encouraging a switch from meat-to plant-based options (Collins et al, 2019;Gonçalves, Coelho, Martinez, & Monteiro, 2021;Huitink, Poelman, van den Eynde, Seidell, & Dijkstra, 2020;Mollen, Rimal, Ruiter, & Kok, 2013;Thomas et al, 2017). Two systematic reviews about sustainable eating behaviors (Taufik, Verain, Bouwman, & Reinders, 2019) and reducing meat consumption (Harguess, Crespo, & Hong, 2020) found only one study that used social norm messaging as an intervention to encourage a switch from meat-to plant-based meals (Sparkman & Walton, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…However, the evidence relating to the use of social norm messages to increase the consumption of plant-based foods and reduce meat consumption is sparse. The majority of previous studies on social norms and plant-based eating have used static norm messaging and focused on increasing fruit and vegetable intake rather than encouraging a switch from meat-to plant-based options (Collins et al, 2019;Gonçalves, Coelho, Martinez, & Monteiro, 2021;Huitink, Poelman, van den Eynde, Seidell, & Dijkstra, 2020;Mollen, Rimal, Ruiter, & Kok, 2013;Thomas et al, 2017). Two systematic reviews about sustainable eating behaviors (Taufik, Verain, Bouwman, & Reinders, 2019) and reducing meat consumption (Harguess, Crespo, & Hong, 2020) found only one study that used social norm messaging as an intervention to encourage a switch from meat-to plant-based meals (Sparkman & Walton, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…The problem of low fruit and vegetable consumption in comparison with dietary recommendations concerns more than a half of the WHO countries, mainly Eastern Europe [ 43 ]. Considering the nutritional value of these products, their protective effects against various chronic diseases and the fact that a diet rich in vegetables and fruit has a beneficial effect on the environment, many countries are undertaking intervention activities, mainly of educational [ 43 ] and marketing nature, but also within the scope of the so-called nudge interventions [ 50 ]. Such activities are also undertaken in Poland.…”
Section: Discussionmentioning
confidence: 99%
“…The latter two introduce, in line with the SCT, the idea that environments have a significant impact on behaviour and that environments can be architectured, designed and engineered in order to promote certain behaviours that are thought to be healthy. Examples of choice architectures include making healthy foods more, as well as social nudges building on the idea that individuals are inspired by what others are doing [ 48 , 49 ], repeated exposure [ 50 , 51 ], salience [ 52 , 53 , 54 ], gamification [ 55 , 56 ].…”
Section: Conceptual Frameworkmentioning
confidence: 99%