2012
DOI: 10.2478/v10175-012-0091-9
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Numerical simulations of acoustic waves with the graphic acceleration GAMER code

Abstract: Abstract. We present results of numerical simulations of acoustic waves with the use of the Graphics Processing Unit (GPU) acceleration GAMER code which implements a second-order Godunov-type numerical scheme and adaptive mesh refinement (AMR). The AMR implementation is based on constructing a hierarchy of grid patches with an octree data structure. In this code a hybrid model is adopted, in which the time-consuming solvers are dealt with GPUs and the complex AMR data structure is manipulated by Central Proces… Show more

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