2015
DOI: 10.1177/1046878115577163
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Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents

Abstract: Purpose. Serious games have demonstrated positive effects on adolescent eating and physical activity. The purpose of this paper is to describe how constructs from social cognitive theory (SCT) and self-determination theory (SDT) were operationalized in the development of the serious game CREATURE 101 (C-101) to engage players in acquiring motivation, knowledge, skills, and personal agency.Approach. C-101 was developed from an evaluated nutrition and science curriculum for middle school youth, Choice, Control &… Show more

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Cited by 9 publications
(4 citation statements)
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“…However, our findings revealed that the game can increase health awareness even among high school students. This finding is in line with those of previous studies [ 35 - 37 ], which demonstrated that serious games designed for health behavior change can be effective for adolescents.…”
Section: Discussionsupporting
confidence: 93%
“…However, our findings revealed that the game can increase health awareness even among high school students. This finding is in line with those of previous studies [ 35 - 37 ], which demonstrated that serious games designed for health behavior change can be effective for adolescents.…”
Section: Discussionsupporting
confidence: 93%
“…However, our findings revealed that the game can increase health awareness even among high school students. This finding is in line with those of previous studies [35][36][37], which demonstrated that serious games designed for health behavior change can be effective for adolescents. Moreover, we observed that Negotiation Battle reinforced perceived behavior control out of all factors of theory of planned behavior, which led to behavioral intention change.…”
Section: Principal Findingssupporting
confidence: 93%
“…Therefore, researchers aim to promote a healthy lifestyle and global awareness using games and media in a fun and motivating fashion. However, few games on nutrition topics have been developed and have been shown to be successful in promoting physical activity and changing dietary behavior (26). The aim of the present study was to evaluate the effect of mobile gamebased learning apps on improving dietary information in patients with type 2 diabetes.…”
mentioning
confidence: 99%