IEEE International Conference on Image Processing 2005 2005
DOI: 10.1109/icip.2005.1529732
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Objective evaluation of the perceptual quality of 3D watermarking

Abstract: In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measurement of the roughness of 3D meshes before and after the insertion of the watermark. To calibrate the metric and to validate it, a set of psychovisual experiments has been carried out. Due to the lack of prior work in this field, a new methodology for the subjective evaluation of the quality of watermarked 3D objects is introduced. Th… Show more

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Cited by 41 publications
(39 citation statements)
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“…The objects were displayed during about 3 minutes and user interaction was allowed (rotation, scaling, translation). Following the considerations of [18] the interaction should improve the reliability of the subjective experiment in this context (this approach has just been used with positive results in [35], [26] and successive studies). It is important to note that since the observer can see all the 6 degraded versions on the same screen, there was no need to establish a referential range, since he naturally puts a 0 for the object he finds the most degraded and 4 to the best one.…”
Section: Subjective Evaluation Protocolmentioning
confidence: 99%
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“…The objects were displayed during about 3 minutes and user interaction was allowed (rotation, scaling, translation). Following the considerations of [18] the interaction should improve the reliability of the subjective experiment in this context (this approach has just been used with positive results in [35], [26] and successive studies). It is important to note that since the observer can see all the 6 degraded versions on the same screen, there was no need to establish a referential range, since he naturally puts a 0 for the object he finds the most degraded and 4 to the best one.…”
Section: Subjective Evaluation Protocolmentioning
confidence: 99%
“…The second method by Drelie Gelasca et al [26] (3DW P M 2 ) is based on the consideration that artifacts are better perceived on smooth surfaces. Following this statement, this approach applies a smoothing algorithm and then measures the roughness of the surface as the variance of the differences between the smoothed version of the model and its original version.…”
Section: Roughness-based Measures (3dwmentioning
confidence: 99%
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“…Roughness of a 3D mesh has also been used to measure quality of watermarked meshes [19], [11]. In [11], two objective metrics (3DWPM1 and 3DWPM2) derived from two definitions of surface roughness are proposed as the change in roughness between the reference and test meshes.…”
Section: Model-based Perceptual Metricsmentioning
confidence: 99%
“…The second method [25] is based on the consideration that artifacts are better perceived on smooth surfaces. This was confirmed by interviews with subjects.…”
Section: B Smoothing-based Roughness Estimationmentioning
confidence: 99%