2015
DOI: 10.17083/ijsg.v2i2.66
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Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms

Abstract: This qualitative research is part of a learning effort to better understand how serious games are exploited in a science education context. The research team examined this issue by focusing on augmented reality as a technological innovation imbedded on a tablet. Given the current state of knowledge related to serious games and augmented reality, and given the fact that its use in the context of teaching/learning is not extended, this paper focuses on an initial exploration of how a new teaching practice involv… Show more

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Cited by 40 publications
(30 citation statements)
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“…NatureAR (2017) [56] FI Provides information on and direct interaction with real-world objects utilizing mobile AR and natural objects as markers. Parallel (2015) [57] CA Resolve a mystery using a simulator showing the true behavior of charged particles moving in electric and magnetic fields. PasswARG (2014) [58] CA Crack a password in a treasure hunt with different types of puzzles presented by virtual characters.…”
Section: Pedagogymentioning
confidence: 99%
See 4 more Smart Citations
“…NatureAR (2017) [56] FI Provides information on and direct interaction with real-world objects utilizing mobile AR and natural objects as markers. Parallel (2015) [57] CA Resolve a mystery using a simulator showing the true behavior of charged particles moving in electric and magnetic fields. PasswARG (2014) [58] CA Crack a password in a treasure hunt with different types of puzzles presented by virtual characters.…”
Section: Pedagogymentioning
confidence: 99%
“…Mathematics was the most popular subject, including elementary areas such as fractions [34], geometry [52,53] and arithmetics [38]. Topics related to science were also popular, including physics [57], chemistry [61], lab experimentation [44], environment [37,41], and other biological sciences [45,49,55,56]. Four of the reviewed EMARGs [6,42,48,58] aimed to be general-purpose educational tools for learning any topics.…”
Section: Pedagogymentioning
confidence: 99%
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