Inclusive Design 2003
DOI: 10.1007/978-1-4471-0001-0_25
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Observation for innovation

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Cited by 4 publications
(3 citation statements)
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“…60 Esports form an important part of the game publisher's business model, attracting new customers for, and increasing sales of, their games. 61 Game publishers do not perceive of themselves as custodians of artefacts of great social and cultural significance -as guardians of a sporting ideal. Profit maximisation is their primary motivating force.…”
Section: A Esports Differentiating Featuresmentioning
confidence: 99%
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“…60 Esports form an important part of the game publisher's business model, attracting new customers for, and increasing sales of, their games. 61 Game publishers do not perceive of themselves as custodians of artefacts of great social and cultural significance -as guardians of a sporting ideal. Profit maximisation is their primary motivating force.…”
Section: A Esports Differentiating Featuresmentioning
confidence: 99%
“…As Lebbon observes, '[d]rugs, such as Adderall, Ritalin and Selegiline, have been used to assist players in a number of ways including by increasing concentration, calming nerves, reducing fatigue and boosting reaction times.' 133 And esports also face their own forms of technological and mechanical doping. 134 The computer-mediated environment within which esports are played provides fertile environments for such endeavours.…”
Section: Market Power Issuesmentioning
confidence: 99%
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