2022
DOI: 10.1371/journal.pone.0265039
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Odour enhances the sense of presence in a virtual reality environment

Abstract: Virtual reality (VR) headsets provide immersive audio-visual experiences for users, but usually neglect to provide olfactory cues that can provide additional information about our environment in the real world. This paper examines whether the introduction of smells into the VR environment enhances users’ experience, including their sense of presence through collection of both psychological and physiological measures. Using precise odour administration with an olfactometer, study participants were exposed to sm… Show more

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Cited by 22 publications
(18 citation statements)
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“…This limits a user's sense of immersion, the feeling that virtual AR content is truly present in the real environment -research indicates that increasing the modalities of sensory input in virtual environments increases a user's sense of presence in that environment (e.g., [42,64,153]), consistent with observations that the human perceptual system evolved in multisensory environments [189]. Recent work in VR has explored the potential for different types of external actuators to deliver a range of stimuli specific to the current environment, including speakers for 3D audio [101], heat lamps for temperature control, and fans for haptic wind representations [43] (the authors use the term 'smart substitutional reality' to describe their system here), and an olfactometer that provides different scents or smells [16]. We propose applying and evaluating these types of systems in AR; for example, if we imagine a therapeutic AR application that relaxes users by placing virtual flowers in their environment, incorporating the scents associated with those plants may increase the application's effectiveness.…”
Section: Immersionsupporting
confidence: 56%
“…This limits a user's sense of immersion, the feeling that virtual AR content is truly present in the real environment -research indicates that increasing the modalities of sensory input in virtual environments increases a user's sense of presence in that environment (e.g., [42,64,153]), consistent with observations that the human perceptual system evolved in multisensory environments [189]. Recent work in VR has explored the potential for different types of external actuators to deliver a range of stimuli specific to the current environment, including speakers for 3D audio [101], heat lamps for temperature control, and fans for haptic wind representations [43] (the authors use the term 'smart substitutional reality' to describe their system here), and an olfactometer that provides different scents or smells [16]. We propose applying and evaluating these types of systems in AR; for example, if we imagine a therapeutic AR application that relaxes users by placing virtual flowers in their environment, incorporating the scents associated with those plants may increase the application's effectiveness.…”
Section: Immersionsupporting
confidence: 56%
“…The introduction by Meehan et al (2002) of physiological measures for a stressful virtual environment also included a questionnaire for presence, and the results supported each other. Recently, Archer et al (2022) used a questionnaire and physiological measures to assess presence in response to odours in the virtual environment, and found correlated results from the two measures. For further discussion of the relationship between questionnaires and physiological measures see (Grassini and Laumann, 2020).…”
Section: Measurementmentioning
confidence: 99%
“…Virtual reality (VR) aims to create an immersive experience that transports the user to another world with established terminology describing various VR aspects. The term Presence in VR means how much a user believes that he/she is inside a virtual world [5].…”
Section: Temperaturementioning
confidence: 99%