1998
DOI: 10.2307/1576593
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Office Plant #1: Intimate Space and Contemplative Entertainment

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Cited by 21 publications
(9 citation statements)
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“…When using alien presence as a design strategy, it is no longer necessary for a system to fully understand the domain of human activity which it is addressing in the way humans would, since it is intended to be apparent to users that the system has its own forms of understanding. For example, Mateas and Böhlen's interactive sculpture Office Plant #1 [13] is a robotic office plant that changes shape based on its current reading of the social and emotional content of its users' email. Its output is enigmatic and ambiguous; its changing form suggests that the social and emotional tone of email matters, but is not a directly readable meter of social and emotional tone; because of this, the system does not need to be able to understand this tone in a way which corresponds directly to human understanding).…”
Section: Consequences For Ubicompmentioning
confidence: 99%
“…When using alien presence as a design strategy, it is no longer necessary for a system to fully understand the domain of human activity which it is addressing in the way humans would, since it is intended to be apparent to users that the system has its own forms of understanding. For example, Mateas and Böhlen's interactive sculpture Office Plant #1 [13] is a robotic office plant that changes shape based on its current reading of the social and emotional content of its users' email. Its output is enigmatic and ambiguous; its changing form suggests that the social and emotional tone of email matters, but is not a directly readable meter of social and emotional tone; because of this, the system does not need to be able to understand this tone in a way which corresponds directly to human understanding).…”
Section: Consequences For Ubicompmentioning
confidence: 99%
“…We have been inspired and influenced by interactive and generative art works as well. We take special inspiration from Cohen's Aaron, a generative painting system [11], American Varietal (US Population, by County, 1790County, -2000 [16], a public artistic depiction of census Bureau data, and Office Plant #1, a kinetic sculpture that moves through transformations based on the emotional tone of an individual's email exchanges [4].…”
Section: Aesthetic Emphasismentioning
confidence: 99%
“…Expressive AI, introduced by Mateas [8], proposes that by simultaneously treating the design and evaluation issues in art practice and advances in artificial intelligence and as first class research questions, new research agendas are opened up in both AI and humancomputer interaction. Examples of Expressive AI systems are Office Plant #1 [9], Petit Mal [10], Giver of Names [11], and Façade [12]. Some examples of generative art systems are Cohen's Aaron [13] and Lioret's being paintings [14].…”
Section: Related Workmentioning
confidence: 99%
“…We suspect a three dimensional work will be more evocative and more readily considered as an alien intelligence in the home. Eventually we will move outside of the home environment to other spaces that are ripe for defamiliarization and have their own distinct social character, such as outdoor public spaces, sports arenas, bars, and offices [9]. Though these spaces are qualitatively different, we would like to test activity characterization over a wider range of human experiences.…”
Section: Future Workmentioning
confidence: 99%