2017
DOI: 10.1016/j.entcom.2016.12.002
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Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data

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Cited by 5 publications
(2 citation statements)
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“…Based on symmetrical coordination and artistic integrity to reflect the visual interface effect of two-dimensional games, the game interaction interface partition is established according to the unified and balanced characteristics of the visual interface. And the visual representation is expressed as: (15) where denotes the distance from any game interaction space to the reference image , and denote the overlapping vectors to be aligned, respectively, and denotes the twodimensional spatial coordinates. When the image is recovered, the number of iterations will cause the original image to deviate from the threshold value, perform image reorganization and adjust the recovery.…”
Section: Extraction Of Graphical Local Feature Informationmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on symmetrical coordination and artistic integrity to reflect the visual interface effect of two-dimensional games, the game interaction interface partition is established according to the unified and balanced characteristics of the visual interface. And the visual representation is expressed as: (15) where denotes the distance from any game interaction space to the reference image , and denote the overlapping vectors to be aligned, respectively, and denotes the twodimensional spatial coordinates. When the image is recovered, the number of iterations will cause the original image to deviate from the threshold value, perform image reorganization and adjust the recovery.…”
Section: Extraction Of Graphical Local Feature Informationmentioning
confidence: 99%
“…Jacob, L et al pointed out that game developers can balance game differences according to player age, genre, and expertise. The feasibility of using sequential pattern mining algorithms to identify loops in games by changing the game design recognition cycle by means of game interaction was evaluated with the game Super Mario World by using provenance data collected from game sessions [15]. Krestanova et al provide a descriptive overview of the application domain based on tangible user interfaces and connecting physical objects to digital interfaces, combining sensory technology concepts and techniques based on computer vision algorithms are combined.…”
Section: Introductionmentioning
confidence: 99%