2018
DOI: 10.1080/10447318.2018.1441253
|View full text |Cite
|
Sign up to set email alerts
|

Older Adults’ Physical Activity and Exergames: A Systematic Review

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
80
0
6

Year Published

2018
2018
2021
2021

Publication Types

Select...
5
3
2

Relationship

0
10

Authors

Journals

citations
Cited by 154 publications
(89 citation statements)
references
References 72 publications
3
80
0
6
Order By: Relevance
“…Depending on the applied technology, exergame training might be conducted in an in-home setting that overcomes accessibility barriers (51). In general, exergame training has been shown to improve both, cognitive functions (mainly executive functions) (52,53) and physical functions (cardiovascular or musculoskeletal system) depending on the physical components and exercises that are integrated in the training (e.g., stepping or cycling) (54)(55)(56). Compared to traditional cognitive or physical training (e.g., aerobic training), exergaming seems to be equally or slightly more effective for cognitive enhancement in older adults (52,53).…”
Section: Introductionmentioning
confidence: 99%
“…Depending on the applied technology, exergame training might be conducted in an in-home setting that overcomes accessibility barriers (51). In general, exergame training has been shown to improve both, cognitive functions (mainly executive functions) (52,53) and physical functions (cardiovascular or musculoskeletal system) depending on the physical components and exercises that are integrated in the training (e.g., stepping or cycling) (54)(55)(56). Compared to traditional cognitive or physical training (e.g., aerobic training), exergaming seems to be equally or slightly more effective for cognitive enhancement in older adults (52,53).…”
Section: Introductionmentioning
confidence: 99%
“…So far, the one real long term user of the game has found both important; the activity tracking needed to reflect the whole day activity -it wasn't just enough to provide feedback related to the game. Exergames potentially come closer to what we have been attempting to do, although exergames typically involve more focused activity and virtual environments [5]. Thus, we find it appropriate to discuss our design using the "gameflow" model [13], which has the following components:…”
Section: Resultsmentioning
confidence: 99%
“…As relatively new technological tools, exergames are increasingly being used as an alternative to conventional rehabilitation-based exercises to improve daily PA levels and increase physical fitness in older adults [52]. Research showed that older adults exposed to exergame training are able to improve a variety of physical functions, such as balance control, cardiorespiratory fitness, and gait speed, among others [53,54]. Exergame programs also provide light-intensity exercises and elicit significantly greater energy expenditure when compared with a resting state [55].…”
Section: Discussionmentioning
confidence: 99%