2011
DOI: 10.2298/fil1103085m
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On 1-gaps in 3D digital objects

Abstract: In Digital Geometry, a gap is a location of a digital object through which a discrete ray can penetrate with no intersection. More specifically, for a 3D digital object we distinguish between 0-and 1-gaps depending on the relative position of such a ray. Although in some applications it is important to know how many gaps has a set of voxels, it is quite complicated to find an efficient algorithm to directly count them. In this paper, we provide a formula that states the number of 1-gaps of a generic 3D object … Show more

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Cited by 7 publications
(5 citation statements)
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“…Theorem 27. The formulas g n−2 = (n − 1)c * n−1 − c * n−2 (6) and g n−2 = −2n(n − 1)c n + 2(n − 1)c n−1 − c n−2 + β n−2 (7) are equivalent.…”
Section: Corollary 16mentioning
confidence: 99%
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“…Theorem 27. The formulas g n−2 = (n − 1)c * n−1 − c * n−2 (6) and g n−2 = −2n(n − 1)c n + 2(n − 1)c n−1 − c n−2 + β n−2 (7) are equivalent.…”
Section: Corollary 16mentioning
confidence: 99%
“…In [3] and [6], a constructive definition of gap for a digital object D in spaces of dimensions 2 and 3 was proposed, and a relation between the number of such a gaps and the numbers of free cells was found.…”
Section: Theoretical Backgroundsmentioning
confidence: 99%
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“…More recently, in [16] and [17] two formulas which express, respectively the number of 1-gaps of a generic 3D object of dimension α = 1, 2 and the number of (n − 2)-gaps of a generic digital n-object, by means of a few simple intrinsic parameters of the object itself were found. Furtermore, in [18] the relationship existing between the dimension of a 2D digital object equipped with an adjacency relation A α (α ∈ {0, 1}) and the number of its gaps was investigated.…”
Section: Introductionmentioning
confidence: 99%