“…We may wish to directly map the surface through its Gauss map -mapping every point to its normal in S 2 . We show in the appendix that, for surfaces, if a uniform tesselation of the Gauss map is used as range, then in the limit each intersection-region will have aspect ratio roughly proportional to the ratio of the surface's principle curvatures, which has been shown to be the optimal aspect ratio with respect to derivative error [9,8,7]. In order to avoid dealing with a codimension-0 mapping, and to ensure that the elements in the range space are approximately uniform (of approximate the same size and unit aspect ratio), we simply embed the Gauss map in R 3 and reconstruct the transformed surface in R 3 directly, rescaling the normals so they map to the unit cube and not the unit sphere.…”