Proceedings. 17th Brazilian Symposium on Computer Graphics and Image Processing
DOI: 10.1109/sibgra.2004.1352977
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On extending collaboration in virtual reality environments

Abstract: Abstract. We characterize the feature superset of Collaborative Virtual Reality Environments (CVREs) out of existing implementations, and derive a novel component framework for transforming standalone VR tools into full-fledged multithreaded collaborative environments. The contributions of our approach rely on cost-effective techniques for loading graphics rendering, user interaction and network communications software components into separate threads, with a top thread for session collaboration. The framework… Show more

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Cited by 3 publications
(4 citation statements)
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“…Virtual Reality has existed for many years and it is a technology that allows a user to interact with a computer-simulated environment, be it a real or imagined one [10]. Collaborative Virtual Reality Environments (CVRE) extends the VR definition since CVREs are used for collaboration and interaction of possibly many participants that may be spread over large distances.…”
Section: Knowledge Management In Collaborative Virtual Realitymentioning
confidence: 99%
“…Virtual Reality has existed for many years and it is a technology that allows a user to interact with a computer-simulated environment, be it a real or imagined one [10]. Collaborative Virtual Reality Environments (CVRE) extends the VR definition since CVREs are used for collaboration and interaction of possibly many participants that may be spread over large distances.…”
Section: Knowledge Management In Collaborative Virtual Realitymentioning
confidence: 99%
“…Treatment of remote collaboration capabilities in a CVRE can be characterized by the categories summarized in Table 3.1. The relevant references can be found in [136]. Figure 3.1 details all major software components present in a complete CVRE, requiring sophisticated user interaction models for domain and object manipulation.…”
Section: Characterization Of Collaboration In Virtual Reality Environ...mentioning
confidence: 99%
“…A scalable P2Pr topology was initially chosen [137], given that all clients already function with local scene replicas and it would not change much ALICE's behavior. In shared mode, the broker indicates the remote reference of the current scene, so hopefully everyone would be placed in the same model.…”
Section: Peer and Broker Instantiationmentioning
confidence: 99%
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