2020
DOI: 10.1016/j.ejor.2019.06.044
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On interactive sequencing situations with exponential cost functions

Abstract: This paper addresses interactive one-machine sequencing situations in which the costs of processing a job are given by an exponential function of its completion time. The main difference with the standard linear case is that the gain of switching two neighbors in a queue is time-dependent and depends on their exact position. We illustrate that finding an optimal order is complicated in general and we identify specific subclasses, which are tractable from an optimization perspective. More specifically, we show … Show more

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Cited by 5 publications
(6 citation statements)
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“…We show that, by reusing the two different sets of conditions on the neighbor switching gains, both allocation rules prescribe a core-element of the associated sequencing game. In particular, we show that for discounting and logarithmic sequencing situations, the EGST-rule leads to a core-element, while for the three subclasses as defined in Saavedra-Nieves et al (2020), the EGSH-rule results in a core-element.…”
Section: Introductionmentioning
confidence: 88%
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“…We show that, by reusing the two different sets of conditions on the neighbor switching gains, both allocation rules prescribe a core-element of the associated sequencing game. In particular, we show that for discounting and logarithmic sequencing situations, the EGST-rule leads to a core-element, while for the three subclasses as defined in Saavedra-Nieves et al (2020), the EGSH-rule results in a core-element.…”
Section: Introductionmentioning
confidence: 88%
“…Following the lines as described in Saavedra-Nieves et al (2020), a (general) sequencing situation is represented by a tuple (N, σ 0 , p, c), where p = (p i ) i∈N and c = (c i ) i∈N summarize the processing times and cost functions, respectively. The set of all sequencing situations with player set N is denoted by SEQ N and a sequencing situation (N, σ 0 , p, c) is also denoted by…”
Section: Preliminariesmentioning
confidence: 99%
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