2014
DOI: 10.1145/2560767
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On Nash Equilibria for a Network Creation Game

Abstract: We study a network creation game recently proposed by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker. In this game, each player (vertex) can create links (edges) to other players at a cost of α per edge. The goal of every player is to minimize the sum consisting of (a) the cost of the links he has created and (b) the sum of the distances to all other players.Fabrikant et al. conjectured that there exists a constant A such that, for any α > A, all non-transient Nash equilibria graphs are trees. They showe… Show more

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Cited by 65 publications
(130 citation statements)
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“…holds for every bid profile b. 3 As mentioned in Remark 2.3, this relaxed property is sufficient for all of the applications of smoothness arguments discussed in this paper. This smoothness argument implies a lower bound of 1/2 on the POA of pure Nash equilibria, which is tight in the worst case [38].…”
Section: Payoff-maximization Gamesmentioning
confidence: 86%
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“…holds for every bid profile b. 3 As mentioned in Remark 2.3, this relaxed property is sufficient for all of the applications of smoothness arguments discussed in this paper. This smoothness argument implies a lower bound of 1/2 on the POA of pure Nash equilibria, which is tight in the worst case [38].…”
Section: Payoff-maximization Gamesmentioning
confidence: 86%
“…where (3) follows from the definition of the objective function; inequality (4) follows from the Nash equilibrium condition (1), applied once to each player i with the hypothetical deviation s * i ; and inequality (5) follows from the defining condition (2) of a smooth game. Rearranging terms yields the claimed bound.…”
Section: Definition 21 (Smooth Game)mentioning
confidence: 99%
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“…The authors set the player's cost for using an edge e in the network as a combination of cost function c e (x) and latency function d e (x); the goal of each user in this game is to minimize the sum of his cost and latency. The same model is also used in [30]. Finally, note that, in [19], two components, namely, throughput (the allocated capacity to a player, which is obviously related to the delay experienced by such user) and the corresponding price (see [19,Eqs.…”
Section: Network Modelmentioning
confidence: 99%
“…Instead of buying links unilaterally, Corbo and Parkes (2005) proposed the possibility of having links formed by bilateral contracting: both endpoints must agree before creating a link between them and the two players share (half-half) the cost of establishing the link. NCG models can be cooperative -a possibility introduced by Albers et al (2006)-and therefore any node can purchase any amount of any link in the resulting graph, and a link can be created when its cost is covered by a set of players. The model studied in Bilò et al (2015b) (see also Bilò et al (2012)) considers the notion of bounded distance per player and propose two variants: the MaxBD game and the SumBD game, corresponding to the original Max and Sum cost models respectively.…”
Section: Introductionmentioning
confidence: 99%