2015
DOI: 10.3233/fi-2015-1235
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On Promptness in Parity Games*†

Abstract: Abstract. Parity games are a powerful formalism for the automatic synthesis and verification of reactive systems. They are closely related to alternating ω-automata and emerge as a natural method for the solution of the µ-calculus model checking problem. Due to these strict connections, parity games are a well-established environment to describe liveness properties such as "every request that occurs infinitely often is eventually responded". Unfortunately, the classical form of such a condition suffers from th… Show more

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Cited by 16 publications
(22 citation statements)
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“…Here, n is the number of vertices, m is the number of edges, and d is the number of colors in the game. Furthermore, since solving parity games is in NP ∩ coNP and the blowup in our reduction is polynomial, we obtain the following remark (note that this was recently improved to UP ∩ coUP [27]). …”
Section: Bounded Parity Games With Costsmentioning
confidence: 90%
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“…Here, n is the number of vertices, m is the number of edges, and d is the number of colors in the game. Furthermore, since solving parity games is in NP ∩ coNP and the blowup in our reduction is polynomial, we obtain the following remark (note that this was recently improved to UP ∩ coUP [27]). …”
Section: Bounded Parity Games With Costsmentioning
confidence: 90%
“…For parity games with costs, we proved half-positional determinacy and that solving these games is not harder than solving parity games. The decision problem is in NP ∩ coNP (this was recently improved to UP ∩ coUP [27]). …”
Section: Resultsmentioning
confidence: 99%
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“…Hence, every parity game solver can be used in practice as a model checker for a µ-calculus specification (and vice-versa). Using this approach, liveness and safety properties can be addressed in a very elegant and easy way [29]. Also, this offers a very powerful machinery to check for component software reliability [1,3].…”
Section: Introductionmentioning
confidence: 99%
“…They make use of the concept of distance between positions in a play that refers to the number of edges traversed in the game arena; the classical parity winning condition is then reformulated to take into consideration only those states occurring with a bounded distance. Such an idea has been generalised to deal with more involved prompt parity conditions [13,19]. In the field of formal languages, promptness comes into play in [6], where ωB-regular languages and their automata counterpart, known as ωB-automata, are studied.…”
Section: Introductionmentioning
confidence: 99%