2013
DOI: 10.1137/110845665
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On Search Games That Include Ambush

Abstract: Abstract. We present a stochastic game that models ambush/search in a finite region Q which has area but no other structure. The searcher can search a unit area of Q in unit time or adopt an "ambush" mode for a certain period. The searcher "captures" the hider when the searched region contains the hider's location or if the hider moves while the searcher is in ambush mode. The payoff in this zero sum game is the capture time. Our game is motivated by the (still unsolved) princess and monster game on a star gra… Show more

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Cited by 10 publications
(15 citation statements)
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References 28 publications
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“…The searcher wins the game if he either …nds the hider while cruise searching or ambushes him while he is attempting to ‡ee; the hider wins if he ‡ees successfully (while the searcher is cruising) or has not been found by time T: The optimal searcher strategy involves decreasing the ambush probability over time, to a limit of zero. This surprising behaviour is opposite to that found recently by Alpern et al (2011Alpern et al ( , 2013 in a predator-prey game with similar dynamics but without the possibility of the hider escaping. Our work also complements that of Zoroa et al (2014) on searching for multiple prey and Gal and Casas (2014) for a combined model of search and pursuit.…”
Section: Introductioncontrasting
confidence: 99%
See 1 more Smart Citation
“…The searcher wins the game if he either …nds the hider while cruise searching or ambushes him while he is attempting to ‡ee; the hider wins if he ‡ees successfully (while the searcher is cruising) or has not been found by time T: The optimal searcher strategy involves decreasing the ambush probability over time, to a limit of zero. This surprising behaviour is opposite to that found recently by Alpern et al (2011Alpern et al ( , 2013 in a predator-prey game with similar dynamics but without the possibility of the hider escaping. Our work also complements that of Zoroa et al (2014) on searching for multiple prey and Gal and Casas (2014) for a combined model of search and pursuit.…”
Section: Introductioncontrasting
confidence: 99%
“…Such search strategies were initially excluded by Gal (1979) in order to obtain certain results, but later incorporated into the theory by Alpern and Asic (1986), who showed that in the …gure eight network they had to be present in optimal search strategies. Such strategies were shown to be important in a predator-prey context for dual mode predators (who can alternate between a 'sit and wait'mode and a cruising mode) by Alpern et al (2011Alpern et al ( ,2013. Thus our game has four possible outcomes.…”
Section: Introductionmentioning
confidence: 99%
“…Such a stochastic model has been studied as a stochastic game (Alpern et al, 2014) in the the context of search for a mobile hider.…”
Section: Resultsmentioning
confidence: 99%
“…The search game models in [6,7] had no pursuit phase, and the issue raised there concerned the optimal alternation between cruise search and ambush search. Following those papers, Zoroa et al [9,10] advanced the theory of search games to include ambush.…”
Section: Search Gamesmentioning
confidence: 99%