2019
DOI: 10.1287/moor.2018.0978
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On Submodular Search and Machine Scheduling

Abstract: Suppose some objects are hidden in a finite set S of hiding places which must be examined one-by-one. The cost of searching subsets of S is given by a submodular function and the probability that all objects are contained in a subset is given by a supermodular function. We seek an ordering of S that finds all the objects in minimal expected cost. This problem is NP-hard and we give an efficient combinatorial 2-approximation algorithm, generalizing analogous results in scheduling theory. We also give a new sche… Show more

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Cited by 21 publications
(14 citation statements)
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“…This can be seen by defining a cost function f on subsets S of [n] in PREC such that f (S) is the cost of all the elements of [n] in the precedence-closure of S. Then, under this cost function, optimal strategies for SUB will correspond to optimal strategies in PREC. Fokkink et al (2016b) also consider the best response problem for SUB, and they prove that this problem can be solved approximately, within a factor of 2, generalizing the analogous result in the scheduling literature. It follows that our algorithms can be used to calculate 2-approximate strategies for the players in SUB, and so we obtain our next new result for search games.…”
Section: The Submodular Search Gamementioning
confidence: 64%
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“…This can be seen by defining a cost function f on subsets S of [n] in PREC such that f (S) is the cost of all the elements of [n] in the precedence-closure of S. Then, under this cost function, optimal strategies for SUB will correspond to optimal strategies in PREC. Fokkink et al (2016b) also consider the best response problem for SUB, and they prove that this problem can be solved approximately, within a factor of 2, generalizing the analogous result in the scheduling literature. It follows that our algorithms can be used to calculate 2-approximate strategies for the players in SUB, and so we obtain our next new result for search games.…”
Section: The Submodular Search Gamementioning
confidence: 64%
“…The Hider's strategy set and the payoff function remain unchanged. We call this game PREC, and while it has not been studied before in the form we define it in here, a more general version of it was studied in Fokkink et al (2016b), as we will discuss in the next subsection.…”
Section: Searching In Boxes With Precedence Constraintsmentioning
confidence: 99%
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“…A discrete version of this problem was considered in Fokkink et al (2019), and a search game with multiple targets was solved in Lidbetter (2013). Finally, these problems could all be generalized by considering asymmetric (or windy) networks, for which the time to traverse an arc depends on the direction of travel.…”
Section: Resultsmentioning
confidence: 99%
“…Alpern and Lidbetter (2013) describe a polynomial algorithm for the expanding search problem when the underlying graph is a tree, and Tan et al (2019) study both exact and approximation algorithms when there are multiple searchers, again for the special case of trees. Fokkink et al (2019), finally, generalize the algorithm of Alpern and Lidbetter (2013) to submodular cost and supermodular weight functions. This generalization, however, does not work for general graphs since the length necessary to search a set of vertices is, in general, not a submodular function of that set.…”
Section: Introductionmentioning
confidence: 99%