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Research on the similarity of a graph to being a tree—called the treewidth of the graph—has seen an enormous rise within the last decade, but a practically fast algorithm for this task has been discovered only recently by Tamaki (ESA 2017). It is based on dynamic programming and makes use of the fact that the number of positive subinstances is typically substantially smaller than the number of all subinstances. Algorithms producing only such subinstances are called positive-instance driven (PID). The parameter treedepth has a similar story. It was popularized through the graph sparsity project and is theoretically well understood—but the first practical algorithm was discovered only recently by Trimble (IPEC 2020) and is based on the same paradigm. We give an alternative and unifying view on such algorithms from the perspective of the corresponding configuration graphs in certain two-player games. This results in a single algorithm that can compute a wide range of important graph parameters such as treewidth, pathwidth, and treedepth. We complement this algorithm with a novel randomized data structure that accelerates the enumeration of subproblems in positive-instance driven algorithms.
Research on the similarity of a graph to being a tree—called the treewidth of the graph—has seen an enormous rise within the last decade, but a practically fast algorithm for this task has been discovered only recently by Tamaki (ESA 2017). It is based on dynamic programming and makes use of the fact that the number of positive subinstances is typically substantially smaller than the number of all subinstances. Algorithms producing only such subinstances are called positive-instance driven (PID). The parameter treedepth has a similar story. It was popularized through the graph sparsity project and is theoretically well understood—but the first practical algorithm was discovered only recently by Trimble (IPEC 2020) and is based on the same paradigm. We give an alternative and unifying view on such algorithms from the perspective of the corresponding configuration graphs in certain two-player games. This results in a single algorithm that can compute a wide range of important graph parameters such as treewidth, pathwidth, and treedepth. We complement this algorithm with a novel randomized data structure that accelerates the enumeration of subproblems in positive-instance driven algorithms.
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