1984
DOI: 10.1016/0045-7949(84)90077-4
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On the choice of a cost function for the reconstruction of surfaces by triangulation between contours

Abstract: Methods for the reconstruction of three-dimensional objects by triangulating between pairs of twodimensional contours are discussed. Alternative cost functions for optimizing the triangulation are considered, and new cost functions are proposed that measure the narrowness of the triangles. These narrowness functions are particularly well suited to the generation of finite-element meshes.

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Cited by 8 publications
(2 citation statements)
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“…It accepts a user-defined resolution parameter that determines how many triangles to generate, that is, how fine a surface triangulation is desired. An optimization algorithm is then used to decide how to generate the triangles [ 41 ]. Figure 20 shows one view of the 3-D surface generated for the nucleus in the example discussed here, illustrating that the surface is composed of triangles.…”
Section: Methodsmentioning
confidence: 99%
“…It accepts a user-defined resolution parameter that determines how many triangles to generate, that is, how fine a surface triangulation is desired. An optimization algorithm is then used to decide how to generate the triangles [ 41 ]. Figure 20 shows one view of the 3-D surface generated for the nucleus in the example discussed here, illustrating that the surface is composed of triangles.…”
Section: Methodsmentioning
confidence: 99%
“…Other programs, such as the freeware program Nuages (http://www-sop.inria.fr/prisme/ logiciel/nuages.html.en), can also be used. Surfacing involves a triangulation of the points defining the different contours and can sometimes result in malformed surfaces if the shapes are convoluted; Tr3 permits interactive tuning of the triangulation control parameters (Funnell 1984). The rendering of the object surface follows the surfacing.…”
Section: -D Model Creationmentioning
confidence: 99%