2008
DOI: 10.1287/moor.1080.0322
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On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games

Abstract: Rosenthal's congestion games constitute one of the few known classes of noncooperative games possessing pure-strategy Nash equilibria. In the network version, each player wants to route one unit of flow on a single path from her origin to her destination at minimum cost, and the cost of using an arc depends only on the total number of players using that arc. A natural extension is to allow for players controlling different amounts of flow, which results in so-called weighted congestion games. While examples ha… Show more

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Cited by 42 publications
(17 citation statements)
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“…Further related are unsplittable congestion games [48] where each commodity chooses a single path of the network. For results on the existence of equilibria, see [2,17,20,21,24,42,48]. Computing a pure Nash equilibrium in a congestion game with unweighted players and playerindependent cost functions reduces to find the local minimum of a potential function and is, thus, contained in the complexity class PLS, the class of all local search problems with polynomially searchable neighborhoods as defined by [33].…”
Section: Introductionmentioning
confidence: 99%
“…Further related are unsplittable congestion games [48] where each commodity chooses a single path of the network. For results on the existence of equilibria, see [2,17,20,21,24,42,48]. Computing a pure Nash equilibrium in a congestion game with unweighted players and playerindependent cost functions reduces to find the local minimum of a potential function and is, thus, contained in the complexity class PLS, the class of all local search problems with polynomially searchable neighborhoods as defined by [33].…”
Section: Introductionmentioning
confidence: 99%
“…Allowing the players to have different loads, gives rise to the class of weighted congestion games [47]; this is a natural and very important generalization of congestion games, with numerous applications in routing and scheduling. Unfortunately though, an immediate dichotomy between weighted and unweighted congestion games occurs: the former may not even have pure Nash equilibria [41,28,30,33]; as a matter of fact, it is a strongly NP-hard problem to even determine if that is the case [23]. Moreover, in such games there does not, in general, exist a potential function [43,34], which is the main tool for proving equilibrium existence in the unweighted case.…”
mentioning
confidence: 99%
“…Rosenthal gives an example that shows that pure Nash equilibria need not exist for integer-splittable congestion games in general. Dunkel and Schulz [8] strengthened this result showing that the existence of a pure Nash equilibrium in integer-splittable congestion games is NP-complete to decide. Meyers [28] proved that in games with linear cost functions, a pure Nash equilibrium is always guaranteed to exist.…”
Section: Related Workmentioning
confidence: 87%