Proceedings of the Twelfth International Conference on 3D Web Technology 2007
DOI: 10.1145/1229390.1229397
|View full text |Cite
|
Sign up to set email alerts
|

On-the-fly appearance quantization on the GPU for 3D broadcasting

Abstract: Figure 1: A client/server 3D broadcasting application, with on-demand quantization to reduce bandwidth. The on-demand quantization workload is delayed to the GPU on the server side. AbstractThis paper presents an improved client-server system that increases the availability of remote 3D data. In order to reduce the required bandwidth, the data related to the appearance (color and normal) involved in the rendering of meshes and point clouds is quantized on-the-fly during the transmission to the final client, wi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2008
2008
2008
2008

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 12 publications
0
1
0
Order By: Relevance
“…In [Hadim et al 2007] authors present a method to transmit the appearance (normals and colors) of the model, using quantization to reduce the amount of data to transfer. The quantization is computed on-the-fly by the server GPU and then transmitted to the client which performs the dequantization.…”
Section: Related Workmentioning
confidence: 99%
“…In [Hadim et al 2007] authors present a method to transmit the appearance (normals and colors) of the model, using quantization to reduce the amount of data to transfer. The quantization is computed on-the-fly by the server GPU and then transmitted to the client which performs the dequantization.…”
Section: Related Workmentioning
confidence: 99%