2016
DOI: 10.1007/s11042-016-3817-0
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On the precision of third person perspective augmented reality for target designation tasks

Abstract: The availability of powerful consumer-level smart devices and off-the-shelf software frameworks has tremendously popularized augmented reality (AR) applications. However, since the built-in cameras typically have rather limited field of view, it is usually preferable to position AR tools built upon these devices at a distance when large objects need to be tracked for augmentation. This arrangement makes it difficult or even impossible to physically interact with the augmented object. One solution is to adopt t… Show more

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Cited by 6 publications
(4 citation statements)
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References 38 publications
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“…In MR, Salamin et al [31] showed that moving the user's viewpoint behind their bodies reduced the training required for a ball-catching task. Liu et al [17] also showed that the 3PP resulted in slightly less precision during a measurement task in AR, but it allowed being three times faster. In VR, the effects of the 3PP are contrasting.…”
Section: Increasing Spatial Awareness Through Third-person Avatarsmentioning
confidence: 99%
“…In MR, Salamin et al [31] showed that moving the user's viewpoint behind their bodies reduced the training required for a ball-catching task. Liu et al [17] also showed that the 3PP resulted in slightly less precision during a measurement task in AR, but it allowed being three times faster. In VR, the effects of the 3PP are contrasting.…”
Section: Increasing Spatial Awareness Through Third-person Avatarsmentioning
confidence: 99%
“…The overall system design is similar to the one presented in our previous work on indoor TPP AR experiments [41]. In terms of hardware (see Figure 3), we offloaded the video augmentation operation onto a desktop computer, HP Z600 workstation (HP Inc., Palo Alto, CA, USA), for improved system performance.…”
Section: Hardware Implementationmentioning
confidence: 99%
“…A Logitech C920 HD Pro webcam (Logitech International S.A., Lausanne, Switzerland) was attached to the computer for video capture. A frequent comment we received from user experiments in [41] was that the screen of the smartphone was too small so it was difficult to discern the virtual targets. Therefore, in this implementation, the augmented video was sent to a tablet computer, Google Nexus 9 (Google LLC, Mountain View, CA, USA), featuring an 8.9 inch display at the resolution of 2048 × 1536.…”
Section: Hardware Implementationmentioning
confidence: 99%
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