2008
DOI: 10.1007/978-0-85729-576-7_5
|View full text |Cite
|
Sign up to set email alerts
|

On the Synthesis of Haptic Textures

Abstract: Abstract-Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic simulation. As a result, a smooth virtual surface that can be rendered in a passive manner may loose this property once textured. We propose that any texture algorithm is associated with a characteristic number that expresses the relative change in loop gain. We further found that a passive virtual interaction can have severe u… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3

Citation Types

0
3
0

Year Published

2010
2010
2020
2020

Publication Types

Select...
2
2
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 24 publications
0
3
0
Order By: Relevance
“…The motivation for our research is in the area of haptic virtual reality and computer simulations, where tactual texture plays an important role in realism [22,5,6]. Interestingly, the synthesis of rich, artificial tactual textures have tended to resemble audio rendering techniques, being based on generating a spatial waveform that is played at the speed of exploration [22].…”
Section: Introductionmentioning
confidence: 99%
“…The motivation for our research is in the area of haptic virtual reality and computer simulations, where tactual texture plays an important role in realism [22,5,6]. Interestingly, the synthesis of rich, artificial tactual textures have tended to resemble audio rendering techniques, being based on generating a spatial waveform that is played at the speed of exploration [22].…”
Section: Introductionmentioning
confidence: 99%
“…Concomitantly, there is a need for ever increasingly realistic virtual environments that can reproduce the various attributes of objects, including their roughness. To date, the approaches used to simulate roughness include the use of force feedback devices to replicate the microgeometry of surfaces, directly, or by reproducing its effects; see [2] for an extensive survey. Other approaches modulate the friction force that arises when a finger slips on an active surface.…”
Section: Introductionmentioning
confidence: 99%
“…Mahvash (2006) extended the use of pre-computed forces to simulate tissue separation in realtime by interpolating unknown forces from pre-computed ones. Campion and Hayward (2008) also proposed a haptic texturing algorithm which renders frictional sliding forces based on the height of the rendered texture.…”
Section: Introductionmentioning
confidence: 99%