2021
DOI: 10.48550/arxiv.2106.15961
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On Tree Equilibria in Max-Distance Network Creation Games

Abstract: We study the Nash equilibrium and the price of anarchy in the max-distance network creation game. The network creation game, first introduced and studied by Fabrikant et al.[1], is a classic model for real-world networks from a game-theoretic point of view. In a network creation game with n selfish vertex agents, each vertex can build undirected edges incident to a subset of the other vertices. The goal of every agent is to minimize its creation cost plus its usage cost, where the creation cost is the unit edg… Show more

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