2012
DOI: 10.1007/978-3-642-33814-4_9
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One Mini-Game Is Not Like the Other: Different Opportunities to Learn Multiplication Tables

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Cited by 4 publications
(4 citation statements)
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“…The focus will be both on their understanding of multiplicative relationships and their appreciation of mathematics as a school subject. Some first results can be found in Bakker et al (2011) andVan Borkulo et al (2011).…”
Section: More Elementary Mathematics Education Research and Beyondmentioning
confidence: 94%
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“…The focus will be both on their understanding of multiplicative relationships and their appreciation of mathematics as a school subject. Some first results can be found in Bakker et al (2011) andVan Borkulo et al (2011).…”
Section: More Elementary Mathematics Education Research and Beyondmentioning
confidence: 94%
“…Finally, a few words about the recently started ICA (Improving Classroom Assessment) project, again a project building on earlier research and development activities carried out at the Freudenthal Institute, in this case especially on the assessment work by De Lange (e.g., 1987Lange (e.g., , 2007 and myself (Van den Heuvel-Panhuizen 1996, 2003. However, in contrast with this older work on assessing students' understanding of mathematics in which the focus was mostly on task design, the ICA project involves the assessment activities undertaken by the teacher.…”
Section: More Elementary Mathematics Education Research and Beyondmentioning
confidence: 99%
“…Acquiring CT skills through game-based learning is found to be a relevant approach for augmenting teaching and learning for both K-12 and college students (Agbo et al, 2021a,c;Hooshyar et al, 2021). In the last one-decade, educational minigames are increasingly utilized in the classroom to motivate students and enhance their learning experience (Huang, 2011;Van Borkulo et al, 2011;Agbo et al, 2021a). The iThinkSmart is a virtual reality application consisting of minigames (Tower of Hanoi, River Crossing, and Mount Patti Treasure Hunt) developed to facilitate CT education and problem-solving skills (Agbo et al, 2021b;Agbo, 2022).…”
Section: Case Study 3: Ithinksmart Minigamesmentioning
confidence: 99%
“…Many of the computer games and other educational software currently used in primary school mathematics education focus on the first two aspects: number fact knowledge and operation skills (e.g., Mullis et al, 2012). However, computer games can also be employed for developing mathematical insight (see, e.g., Van Borkulo, Van den Heuvel-Panhuizen, Bakker, & Loomans, 2012). Jonker et al (2009), for example, described a mini-game for enhancing primary school students' understanding of divisibility, and two studies reported by Klawe (1998) showed the effectiveness of computer games in fostering fifth-graders' understanding of several mathematical concepts.…”
Section: Multiplicative Number Fact Knowledge Skills and Insightmentioning
confidence: 99%