2008
DOI: 10.1007/s00224-008-9103-4
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Online k-Server Routing Problems

Abstract: Abstract.In an online k-server routing problem, a crew of k servers has to visit points in a metric space as they arrive in real time. Possible objective functions include minimizing the makespan (k-Traveling Salesman Problem) and minimizing the average completion time (k-Traveling Repairman Problem). We give competitive algorithms, resource augmentation results and lower bounds for k-server routing problems on several classes of metric spaces. Surprisingly, in some cases the competitive ratio is dramatically … Show more

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Cited by 16 publications
(9 citation statements)
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“…For multiple-server problems, we consider speed and server augmentation (without precedence and capacity constraints); we show that our algorithm is 1 + 1 − m − 1 / + − 1 / -competitive, where m is the number of online servers (the offline has a single server) and is a measure of the problem data. The reader may constrast our result with the vehicle augmentation result of Bonifaci and Stougie (2007). When the online algorithm has m servers and the offline algorithm has m * m servers, the authors give an online algorithm that is 1 + 1 + 1/2 m/m * −1 -competitive.…”
Section: Our Contributionsmentioning
confidence: 99%
See 1 more Smart Citation
“…For multiple-server problems, we consider speed and server augmentation (without precedence and capacity constraints); we show that our algorithm is 1 + 1 − m − 1 / + − 1 / -competitive, where m is the number of online servers (the offline has a single server) and is a measure of the problem data. The reader may constrast our result with the vehicle augmentation result of Bonifaci and Stougie (2007). When the online algorithm has m servers and the offline algorithm has m * m servers, the authors give an online algorithm that is 1 + 1 + 1/2 m/m * −1 -competitive.…”
Section: Our Contributionsmentioning
confidence: 99%
“…As mentioned previously, Ascheuer et al (2000) give a 2-competitive online algorithm for the online dial-a-ride problem with multiple servers and capacity constraints. Bonifaci and Stougie (2007) study the online TSP with m salesmen. For the case where all cities are on the real line, these authors give an asymptotically (as m → ) optimal online algorithm.…”
Section: Literature Reviewmentioning
confidence: 99%
“…From the impossibility side, Feuerstein and Stougie [22] gave a lower bound for the TRP (that also holds already for a line) of 1 + √ 2 > 2.414 and the bound of 7/3 for randomized algorithms was presented by Krumke et al [33]. For the variant of the TRP with multiple servers, the deterministic lower bound is only 2 [14] (it holds for any number of servers). Clearly, all these lower bounds hold also for any variant of DARP.…”
Section: Previous Workmentioning
confidence: 99%
“…The phase-based algorithm Interval extends in a straightforward fashion to the DARP problem with an arbitrary assumption on the server capacity, both for the preemptive and non-preemptive variants: all the details of the solved problem are encapsulated in the computations of auxiliary schedules [33]. In the same manner, Interval can be enhanced to handle multiple servers [14]. Although this was not explicitly stated in [28], the algorithm Plan-And-Commit can be extended in the same way.…”
Section: Previous Workmentioning
confidence: 99%
“…Jaillet and Wagner [24] have proposed a centralized deterministic algorithm with a competitive ratio of 2 (the best possible solution). Bonifaci and Stougie [11] consider a variant of this problem in which the cost of an algorithm is measured by the time when the last request is visited and the servers are not required to return to the depot. For this problem, when the online algorithm has k servers and the offline algorithm used to define the competitive ratio has only k ⋆ servers (k ⋆ ≤ k), they propose a centralized deterministic online algorithm with competitive ratio 1 + 1 + 1/2 ⌊k/k ⋆ ⌋−1 .…”
Section: Related Workmentioning
confidence: 99%