2014
DOI: 10.1587/transinf.e97.d.119
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Online Learned Player Recognition Model Based Soccer Player Tracking and Labeling for Long-Shot Scenes

Abstract: SUMMARYSoccer player tracking and labeling suffer from the similar appearance of the players in the same team, especially in long-shot scenes where the faces and the numbers of the players are too blurry to identify. In this paper, we propose an efficient multi-player tracking system. The tracking system takes the detection responses of a human detector as inputs. To realize real-time player detection, we generate a spatial proposal to minimize the scanning scope of the detector. The tracking system utilizes t… Show more

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Cited by 5 publications
(2 citation statements)
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References 26 publications
(31 reference statements)
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“…The picture taken by the former was in a fixed scene, so the background was unchanged or only slightly changed; the picture taken by the latter was in a dynamic scene, and the lens was always following the target area of interest for shooting, so its background was changing. Reference [10,11] installed 4 fixed cameras on one side of the field, and reference [12] installed 6 fixed cameras evenly distributed on both sides of the field, using the background subtraction method to detect players. The video shot by the moving camera usually referred to the live football video on the TV.…”
Section: Related Workmentioning
confidence: 99%
“…The picture taken by the former was in a fixed scene, so the background was unchanged or only slightly changed; the picture taken by the latter was in a dynamic scene, and the lens was always following the target area of interest for shooting, so its background was changing. Reference [10,11] installed 4 fixed cameras on one side of the field, and reference [12] installed 6 fixed cameras evenly distributed on both sides of the field, using the background subtraction method to detect players. The video shot by the moving camera usually referred to the live football video on the TV.…”
Section: Related Workmentioning
confidence: 99%
“…To make player detection more robust, researchers have developed stronger features such as histogram of oriented gradients (HOG) features [20] with the support vector machine (SVM) method [21,22]. Moreover, researchers have combined different features such as edge [23], LBP [24] and motion [25] or have employed part-based model [26,27] to improve performance. However, they are not as robust as deep learning based methods in general.…”
Section: Related Workmentioning
confidence: 99%