2021
DOI: 10.1111/cobi.13633
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Online multiplayer games as virtual laboratories for collecting data on social‐ecological decision making

Abstract: Online games can improve the collection of data on human decisionmaking in situations relevant to conservation and stakeholder trade-offs.

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Cited by 5 publications
(4 citation statements)
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“…The current game could easily be expanded to give the player more control over the game "world" as is required for a given research question, provided it is supported by the underlying model. More broadly, this proof of concept further supports the case for much wider model-game developments (Duthie et al 2021). Within the broad theme of natural resource management, more sophisticated games might involve "open worlds" in which a plethora of decisions and strategies are available to players, situated in rich environments that may be affected by (and respond to) decisions in a variety of ways -including potentially other decision-makers in multiplayer settings.…”
Section: Conclusion and Future Directionmentioning
confidence: 56%
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“…The current game could easily be expanded to give the player more control over the game "world" as is required for a given research question, provided it is supported by the underlying model. More broadly, this proof of concept further supports the case for much wider model-game developments (Duthie et al 2021). Within the broad theme of natural resource management, more sophisticated games might involve "open worlds" in which a plethora of decisions and strategies are available to players, situated in rich environments that may be affected by (and respond to) decisions in a variety of ways -including potentially other decision-makers in multiplayer settings.…”
Section: Conclusion and Future Directionmentioning
confidence: 56%
“…In addition to use as an experimental tool, this approach also has great potential for use as a way to source large amounts of decision-making data which may then be used to re-parameterise the underlying models, to better reflect real-world decision making. Given a large enough sample of play sessions with a range of parameter combinations and outcomes, it may be possible to train machine learning algorithms on data collected from this approach, to simulate human decisionmaking under a wide range of conditions (Chabris 2017;Duthie et al 2021). Such algorithms would potentially reflect a range of subtleties of the decision-making process, including balancing multiple objectives in the presence of competing social, financial, and organisational constraints.…”
Section: Potentialmentioning
confidence: 99%
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“…In the process of educating or promoting behavior change, these games are still designed to appeal to a broad audience like an entertainment game. Other goals for serious games have included mediating conflicts, crowdsourcing human computing power, and collecting data on decision‐making (Duthie et al, 2021; Khatib et al, 2011; Redpath et al, 2018).…”
Section: Introductionmentioning
confidence: 99%