“…(Castells, 2000a, 404, Castells' emphasis) More recently, this idea has crystallised around a synthetic parallel world which is being called the metaverse (Ball, 2022), the idea of which grew out of science fiction (the term was coined in Neal Stephenson's 1992 novel Snow Crash, but the basic idea was used earlier by Stanley Weinbaum, Ray Bradbury, Philip K. Dick and Isaac Asimov, as well as Gibson -Ball, 2022) and early ambitions for the Web (Marc Andreessen founded Netscape, and Jim Clark invented Silicon Graphics' 3D Geometry Engine, both in anticipation of the metaverse - Gilder, 2018, 166). The vision was honed by online multiplayer games such as Second Life (Bainbridge, 2009;Barnett and Coulson, 2010;Castronova, 2005;Ducheneaut et al, 2006), 3D virtual environments such as VR Chat (Gunkel et al, 2018;McVeigh-Schultz et al, 2018Zhan et al, 2020), and augmented reality environments such as Pokémon Go (Berryman, 2012;Juan and Pérez, 2011;Zhan et al, 2020) and, is, at the time of writing, a future development of immersive virtual or augmented reality, which may take the form of a series of persistent virtual spaces unified by a platform infrastructure to create an ambient/virtual data analysis infrastructure, and may emerge from unconnected virtual spaces shared at scale (Lee et al, 2021).…”