2010
DOI: 10.1007/978-3-031-02268-5
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Online Multiplayer Games

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Cited by 21 publications
(2 citation statements)
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“…(Castells, 2000a, 404, Castells' emphasis) More recently, this idea has crystallised around a synthetic parallel world which is being called the metaverse (Ball, 2022), the idea of which grew out of science fiction (the term was coined in Neal Stephenson's 1992 novel Snow Crash, but the basic idea was used earlier by Stanley Weinbaum, Ray Bradbury, Philip K. Dick and Isaac Asimov, as well as Gibson -Ball, 2022) and early ambitions for the Web (Marc Andreessen founded Netscape, and Jim Clark invented Silicon Graphics' 3D Geometry Engine, both in anticipation of the metaverse - Gilder, 2018, 166). The vision was honed by online multiplayer games such as Second Life (Bainbridge, 2009;Barnett and Coulson, 2010;Castronova, 2005;Ducheneaut et al, 2006), 3D virtual environments such as VR Chat (Gunkel et al, 2018;McVeigh-Schultz et al, 2018Zhan et al, 2020), and augmented reality environments such as Pokémon Go (Berryman, 2012;Juan and Pérez, 2011;Zhan et al, 2020) and, is, at the time of writing, a future development of immersive virtual or augmented reality, which may take the form of a series of persistent virtual spaces unified by a platform infrastructure to create an ambient/virtual data analysis infrastructure, and may emerge from unconnected virtual spaces shared at scale (Lee et al, 2021).…”
Section: From Innovation Clusters To the Metaversementioning
confidence: 99%
“…(Castells, 2000a, 404, Castells' emphasis) More recently, this idea has crystallised around a synthetic parallel world which is being called the metaverse (Ball, 2022), the idea of which grew out of science fiction (the term was coined in Neal Stephenson's 1992 novel Snow Crash, but the basic idea was used earlier by Stanley Weinbaum, Ray Bradbury, Philip K. Dick and Isaac Asimov, as well as Gibson -Ball, 2022) and early ambitions for the Web (Marc Andreessen founded Netscape, and Jim Clark invented Silicon Graphics' 3D Geometry Engine, both in anticipation of the metaverse - Gilder, 2018, 166). The vision was honed by online multiplayer games such as Second Life (Bainbridge, 2009;Barnett and Coulson, 2010;Castronova, 2005;Ducheneaut et al, 2006), 3D virtual environments such as VR Chat (Gunkel et al, 2018;McVeigh-Schultz et al, 2018Zhan et al, 2020), and augmented reality environments such as Pokémon Go (Berryman, 2012;Juan and Pérez, 2011;Zhan et al, 2020) and, is, at the time of writing, a future development of immersive virtual or augmented reality, which may take the form of a series of persistent virtual spaces unified by a platform infrastructure to create an ambient/virtual data analysis infrastructure, and may emerge from unconnected virtual spaces shared at scale (Lee et al, 2021).…”
Section: From Innovation Clusters To the Metaversementioning
confidence: 99%
“…In actual gameplay, each of them can switch between close combat with sword, axe or staff, or doing damage at a distance by shooting arrows (Eradan and Farin) or magical energy (Andriel). A traditional categorization of combat roles in multi-player games combines (1) a tank who engages the enemy in melee combat, (2) a healer who stands back and cures damage done by the enemy, and (3) DPS (damage per second) who uses missile weapons from afar (Bainbridge, 2010). These could be described as three different personality types: tough and aggressive (Farin), meek and nurturant (Andriel), aloof and precise (Eradan).…”
Section: An Intricate Expansionmentioning
confidence: 99%