2004
DOI: 10.1080/03043790410001716293
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Online roleplay: design for active learning

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Cited by 37 publications
(16 citation statements)
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“…Previous studies have shown that although there are not any differences in the amount of communication between students in virtual environments and face-to-face environment; there is a significant reduction in the amount of turns taken to communicate and collaborative reasoning and as a result, new concepts may not be elaborated and understood. (Gao, Noh & Koehler, 2008;McLaughlan & Kirkpatrick, 2004;Whitton & Hynes, 2006). This could be attributed to the fact that there is no hand raising mechanism in Second Life, which can allow a student to bypass the team process and perform an action without reasoning with team members.…”
Section: Developing Simulations To Enhance Healthcare Education 611mentioning
confidence: 94%
“…Previous studies have shown that although there are not any differences in the amount of communication between students in virtual environments and face-to-face environment; there is a significant reduction in the amount of turns taken to communicate and collaborative reasoning and as a result, new concepts may not be elaborated and understood. (Gao, Noh & Koehler, 2008;McLaughlan & Kirkpatrick, 2004;Whitton & Hynes, 2006). This could be attributed to the fact that there is no hand raising mechanism in Second Life, which can allow a student to bypass the team process and perform an action without reasoning with team members.…”
Section: Developing Simulations To Enhance Healthcare Education 611mentioning
confidence: 94%
“…There was also a high level of student agreement that the e-Sim had assisted them in developing knowledge about organizations in the region (94 per cent), and the values and attitudes of personae within the e-Sim (85 per cent agreed in relation to their own role and 82 per cent in relation to the roles of others). There was strong student support for the effectiveness of the e-Sim in developing their ability to work as a member of a team (80 per cent) (McLaughlan et al, 2001;McLaughlan & Kirkpatrick, 2004).…”
Section: Learning Outcomesmentioning
confidence: 97%
“…A aprendizagem ativa tem se destacado por envolver abordagens e estratégias mais discursivas e colaborativas, nas quais os estudantes têm tarefas de pensamento de ordem superior, como análise, síntese e avaliação, além da resolução de problemas que demandam leitura, escrita, conversação e até mesmo a própria atuação (Mclaughlan & Kirkpatrick, 2004). Dentre as estratégias tem-se o role-play que, além de retirar os estudantes da posição passiva de aprendizagem, ainda desenvolve a empatia, aumenta o interesse, a compreensão e a integração dos estudantes com o conteúdo apresentado (Souza & Casa Nova, 2017).…”
Section: Plataforma Teóricaunclassified